Engine: Flash/Actionscript(Client) Custom C++ Engine (Server)
Role: Gameplay Programmer
Dungeon Rampage was the first Action RPG that I worked on. It was a pretty popular game back in the days of Facebook gaming hitting over a million users worldwide.
My role on this project was pretty varied since it was a small team. I contributed to gameplay, tools, enemy/boss design, balancing and systems like legendary weapons, progression etc.
Here are a couple of my favorite things I enjoyed making on it:
This was the first playable character that I worked on. A master of flame and chaos, the Pyromancer was pretty well received by the community.
The Shadow Wolf Pet was one of favorite creations. I took this pet from the inception phase to marketing and release.
This was probably my first boss that I made in a video game. It was definitely a huge learning experience as I was still a youngling combat designer at that point but was really fun working on the scripting, difficulty rampaging based on stages and encounter design on it.